![]() Onestly, now all landmarks are useful (except for the castle for imp) so use the one that fells best for you. ![]() Those are also useful for getting relics quicker in castle age. Build a couple of outposts on exposed resources and use the cheaper emplacements bonus. Wall choke points and force them to pass under your TC. if you are expecting heavy feudal pressure, put an extra vill on wood, and maybe a couple on stone. Keep about 2 vills on gold so that you can add them if you have a good map generation, you can train just 1 prelate when aging up, if not, add prelates about every 8/10 vills, and use them to buff the resources that you need the most. This way, you should age to feudal quite fast, for feudal then it heavily depends on what strategy/landmarks both you and your opponent are going, by here are some tips: now, if you are going for a standard feudal age, maybe with some pressure or units send the newer vills on wood (about 4/5), if you are going for a FC, put 7 on food and 5 on gold buff either the food or the gold with the prelate alternatively, based on need take 2 vills from the sheep, build a house with one and a mining camp on gold, then put both of them on gold bring the other 2 starting sheeps near the TC, and look for more With early 2nd TC and fresh foodstuff you can afford to lose villagers and still have better eco than your opponent. TheViper has a recent game against French in his YouTube channel:įrench is similar to Mongol in their tendency to do early aggression so there should be something to learn from this video.įor civ suggestion I enjoy Abbasid a lot. Regarding early villager allocation, you could search for build order for HRE or watch pro player‘s HRE games. Inspired warriors is also actually useful after the buff since 1 prelate can keep 16 military units inspired, and it’s cost efficient to inspire more expensive units such as landsknechte and handcannoners. On top of that, the devoutness upgrade is worth getting if you can keep most of your villagers inspired. If you go for Meinwerk Palace in feudal or have important resources outside the influence range of the Aachen Chapel, remember to keep making prelates since 8 villagers and 1 prelate are more efficient than 10 villagers in terms of population and town center time.īuilding a monastery in castle age is also a good idea if you’re not going for fast imperial, since it allows you to make prelates without spending precious TC time. 8 inspired villagers gather more resources than 10 villagers without inspiration A prelate can only keep 8 villagers inspiredĢ. Some game knowledge to keep in mind when playing HRE:ġ.
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